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Planeshift 5e
Planeshift 5e









planeshift 5e

Plane Shift 5e spells are often wont to kick out an uncooperative creature to a different place. If the teleportation circle is just too small to move all the creatures you’ve got alongside you, they’re going to be moved to the closest unoccupied spaces next to the circle. You can even be taken to a different teleportation circle if you recognize and understand the sigil sequence behind it. A creature so transported must find its own way back to your current plane of existence. If the creature fails this save, it’s transported to a random location on the plane of existence you specify.

planeshift 5e

On a hit, the creature must make a Charisma saving throw. Choose a creature within your reach and make a melee spell attack against it. You can use this spell to banish an unwilling creature on a different plane. If the teleportation circle is just too small to carry all the creatures you transported, they seem within the closest unoccupied spaces next to the circle. Classes: Cleric, Sorcerer, Warlock, Wizard, DruidĪlternatively, if you recognize the sigil sequence of a teleportation circle on another plane of existence, this spell can take you thereto circle.Components: V S M (A forked, metal rod worth at least 250 GP, attuned to a particular plane of existence).If you’re trying to succeed in the town of Brass, for instance, you would possibly arrive in its Street of Steel, before its Gate of Ashes, or watching the town from across the ocean of fireside, at the GM’s discretion. you’ll specify a target destination generally terms, like the town of Brass on the basic Plane of fireside or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. You and up to eight willing creatures who link hands during a circle are transported to a special plane of existence. for instance, if you would like to succeed in the town of Brass, you’ll reach the Streets of Steel before its Gate of Ashes or across the ocean of fireside counting on the Grand Master. you’ll choose the target destination generally terms, as the town of Brass on the basic Plane of fireside or the palace of Dispater on the second level of the Nine Hells, and you appear inside there or very on the brink of that destination.

planeshift 5e

8 creatures alongside you who join hands during a circle and are then teleported to a special location and dimension of existence.











Planeshift 5e